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PRODID:-//Innovate Orlando - ECPv6.15.15//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:Innovate Orlando
X-ORIGINAL-URL:https://innovateorlando.io
X-WR-CALDESC:Events for Innovate Orlando
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:-04:00
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260409T163000
DTEND;TZID=-04:00:20260409T180000
DTSTAMP:20260409T024330
CREATED:20260325T214334Z
LAST-MODIFIED:20260408T224233Z
UID:10000244-1775752200-1775757600@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 4
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846925](https://attend.ocls.org/event/15846925)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-4/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260410T163000
DTEND;TZID=-04:00:20260410T180000
DTSTAMP:20260409T024330
CREATED:20260325T214334Z
LAST-MODIFIED:20260408T224233Z
UID:10000245-1775838600-1775844000@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 5
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846926](https://attend.ocls.org/event/15846926)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-5/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260413T163000
DTEND;TZID=-04:00:20260413T180000
DTSTAMP:20260409T024330
CREATED:20260325T214334Z
LAST-MODIFIED:20260408T224233Z
UID:10000246-1776097800-1776103200@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 6
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846917](https://attend.ocls.org/event/15846917)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-6/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260414T163000
DTEND;TZID=-04:00:20260414T180000
DTSTAMP:20260409T024330
CREATED:20260325T214334Z
LAST-MODIFIED:20260408T224233Z
UID:10000247-1776184200-1776189600@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 7
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846918](https://attend.ocls.org/event/15846918)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-7/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260415T163000
DTEND;TZID=-04:00:20260415T180000
DTSTAMP:20260409T024330
CREATED:20260325T214334Z
LAST-MODIFIED:20260408T224233Z
UID:10000248-1776270600-1776276000@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 8
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846919](https://attend.ocls.org/event/15846919)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-8/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260416T163000
DTEND;TZID=-04:00:20260416T180000
DTSTAMP:20260409T024330
CREATED:20260325T214334Z
LAST-MODIFIED:20260408T224233Z
UID:10000249-1776357000-1776362400@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 9
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846920](https://attend.ocls.org/event/15846920)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-9/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260417T163000
DTEND;TZID=-04:00:20260417T180000
DTSTAMP:20260409T024330
CREATED:20260325T214336Z
LAST-MODIFIED:20260408T224233Z
UID:10000250-1776443400-1776448800@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 10
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846921](https://attend.ocls.org/event/15846921)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-10/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260423T120000
DTEND;TZID=-04:00:20260423T130000
DTSTAMP:20260409T024330
CREATED:20260406T222655Z
LAST-MODIFIED:20260408T224233Z
UID:10000265-1776945600-1776949200@innovateorlando.io
SUMMARY:Skillshare Thursday #4: From Code to Nodes
DESCRIPTION:In this Skillshare Thursday\, we will be exploring Unity Visual Scripting and how to get started with it. We’ll dive into what Unity Visual Scripting is\, how to use it to do common Unity development tasks\, and how to use it alongside traditional C# Scripting. By the end of this talk\, you should have the confidence and knowledge to use Unity Visual Scripting in your personal and professional projects. \nThere will be time at the end of the presentation for a brief Q&A. \nWe look forward to seeing you on the call!
URL:https://innovateorlando.io/event/skillshare-thursday-4-from-code-to-nodes/
LOCATION:Online event
ATTACH;FMTTYPE=image/jpeg:https://innovateorlando.io/wp-content/uploads/2026/04/1024x576-HWuwiM.jpg
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260425T100000
DTEND;TZID=-04:00:20260425T113000
DTSTAMP:20260409T024330
CREATED:20260409T041320Z
LAST-MODIFIED:20260409T041321Z
UID:10000268-1777111200-1777116600@innovateorlando.io
SUMMARY:Build Your Own YouTube Summarizer Workshop
DESCRIPTION:Join us for an exciting hands-on workshop where you’ll learn to build a YouTube Summarizer using Google’s powerful tools and APIs! Whether you’re new to development or looking to expand your skills\, this event is perfect for you. With our expert guidance\, you’ll navigate through the codelab and create your very own application that summarizes YouTube videos. \nDon’t miss out on this opportunity to enhance your programming skills and connect with fellow tech enthusiasts in the community. \nReserve your spot today and bring your laptops to dive into coding! Refreshments will be provided. \nAgenda \n— \nHosted By \nJavier Carrion\, GDG Organizer \nHi everyone! My name is Javier\, but you can call me “Javi.” I live in Ocala\, known as “the Horse Capital of the World” and I’m actively involved in the Central Florida Development communities. As a Software Engineer (Web) at Design Interactive\, I work with cutting-edge human-system integration (HSI) technologies\, which means I get to play with devices like HoloLens and more. Fun Fact: I have a mixology certification from the city of Waterbury! 🍸 I’m excited to be a part of this amazing group and looking forward to connecting with all of you! 🚀 \nMichael Rosario\, GDG Team Lead Member \nAs an experienced software developer with over 19 years of experience\, I enjoy helping organizations with agile software development\, promoting cultures of innovation\, and creative business solutions. I enjoy helping organizations and software teams discover the craft of continuous improvement. I am always looking for opportunities to serve leaders and teams who want to create more value with integrity\, character\, and predictability. \nProfessional interests: AR/VR\, Web dev\, MAKERS movement\, Agile leadership\, Machine learning\, Cultures of Innovation\, Gaming & Game based learning\, Visual analytics \nChristi Kapp\, Founder & CEO \nChristi Kapp is a well-respected Management Consultant and Coach that has spoken at numerous professional conferences on topics ranging from business analysis\, to managing organizational change. \nChristi’s career has included management consulting\, executive leadership\, coaching and teaching in the hospitality\, training and technology industries. She has also managed performance\, as well as the professional development of staff engaged in development and delivery of complex information system solutions\, solution sales\, training\, and customer service. \nHer entrepreneurial background includes founding\, growing and selling TechKnowQuest\, Inc – one of the Orlando Area’s Fastest Growing Tech Companies in 1998 (1992 – 2000). While at TechKnowQuest\, she created custom courses for a number of clients and performed management consulting services. She has also performed coaching and consulting services through KnowledgeSpot\, Inc\, (2000 – 2007) and JustIntegration\, Inc. (founded in 2006). She was also co-founder of Art In Motion LLC Custom Motorcycles (founded in 2007)\, and is Owner/Innkeeper at Kapp and Kappy Bed & Breakfast (2016) \nShe is an accomplished author also. She has written several enterprise information technology books (Prentice-Hall)\, a UCF Master’s thesis on “Regional Readiness for Homeland Security Information Sharing”\, and in 2016\, wrote a book chapter titled “Soft Factors Enabling Innovation” in the Apple Academic Press series called Ecosystems and Technology: Idea Generation and Content Model Processing. \nShe has a B.S. Degree from the University of Rochester and a M.S. from the College of Health & Public Affairs at the University of Central Florida. \nKendra Kennedy\, Software Engineer II \nHello everyone! My name is Kendra Kennedy\, and I am a Software Engineer who specializes in eXtended Reality (XR) Development and dabbles in Web Development\, Mobile Development\, and a bit of Machine Learning. I have a deep love for learning and trying out new skills\, so when I’m not behind the keyboard I can be often be found taking acting\, dancing\, or media art classes from the nearby art center or martial arts\, yoga\, or one-off exercise classes at my local gym. I’m happy to be a part of such an awesome team and look forward to learning and creating with all of you! \nKayle Brown\, \nComplete your event RSVP here: https://gdg.community.dev/events/details/google-gdg-central-florida-presents-build-your-own-youtube-summarizer-workshop/.
URL:https://innovateorlando.io/event/build-your-own-youtube-summarizer-workshop/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260428T190000
DTEND;TZID=-04:00:20260428T200000
DTSTAMP:20260409T024330
CREATED:20260409T041320Z
LAST-MODIFIED:20260409T041322Z
UID:10000269-1777402800-1777406400@innovateorlando.io
SUMMARY:Virtual "Show and Tell" of Projects by the Community
DESCRIPTION:Ready to showcase your creativity and ingenuity? Want to see what fun\, cool\, and innovative projects community members are working on? Then get ready for our Monthly Creative Exchange! \nThis is your chance to: \nShowcase Your Craft: Experimenting with AI or trying to kickstart a new app? This is your stage! Demo your latest creations\, share your process\, and spark inspiration in others. Projects do not have to be perfect or completely refined to help inspire others. \nThe Creative Exchange: Need a second pair of eyes on an app you’re building? Or maybe you’re looking for a collaborator? Tap into our collective to get the feedback or partnership you need to level up. \nFound a new “toy” or app that’s completely leveled up your creative flow? We want to see it in action! Come give us a quick demo of the tools or techniques that are making your work fun again. Your “aha!” moment might be exactly the inspiration someone else needs to break through a creative block. \nDemo and “Show and tell” sessions should be shared as brief and impactful “lighting” talks. All talks will be time boxed to 7 minutes. Got something to share? Sign up using the following Google Form. https://forms.gle/gXSoEPL7Z7QXrWpQ6 \nAgenda \n— \nHosted By \nJavier Carrion\, GDG Organizer \nHi everyone! My name is Javier\, but you can call me “Javi.” I live in Ocala\, known as “the Horse Capital of the World” and I’m actively involved in the Central Florida Development communities. As a Software Engineer (Web) at Design Interactive\, I work with cutting-edge human-system integration (HSI) technologies\, which means I get to play with devices like HoloLens and more. Fun Fact: I have a mixology certification from the city of Waterbury! 🍸 I’m excited to be a part of this amazing group and looking forward to connecting with all of you! 🚀 \nMichael Rosario\, GDG Team Lead Member \nAs an experienced software developer with over 19 years of experience\, I enjoy helping organizations with agile software development\, promoting cultures of innovation\, and creative business solutions. I enjoy helping organizations and software teams discover the craft of continuous improvement. I am always looking for opportunities to serve leaders and teams who want to create more value with integrity\, character\, and predictability. \nProfessional interests: AR/VR\, Web dev\, MAKERS movement\, Agile leadership\, Machine learning\, Cultures of Innovation\, Gaming & Game based learning\, Visual analytics \nChristi Kapp\, Founder & CEO \nChristi Kapp is a well-respected Management Consultant and Coach that has spoken at numerous professional conferences on topics ranging from business analysis\, to managing organizational change. \nChristi’s career has included management consulting\, executive leadership\, coaching and teaching in the hospitality\, training and technology industries. She has also managed performance\, as well as the professional development of staff engaged in development and delivery of complex information system solutions\, solution sales\, training\, and customer service. \nHer entrepreneurial background includes founding\, growing and selling TechKnowQuest\, Inc – one of the Orlando Area’s Fastest Growing Tech Companies in 1998 (1992 – 2000). While at TechKnowQuest\, she created custom courses for a number of clients and performed management consulting services. She has also performed coaching and consulting services through KnowledgeSpot\, Inc\, (2000 – 2007) and JustIntegration\, Inc. (founded in 2006). She was also co-founder of Art In Motion LLC Custom Motorcycles (founded in 2007)\, and is Owner/Innkeeper at Kapp and Kappy Bed & Breakfast (2016) \nShe is an accomplished author also. She has written several enterprise information technology books (Prentice-Hall)\, a UCF Master’s thesis on “Regional Readiness for Homeland Security Information Sharing”\, and in 2016\, wrote a book chapter titled “Soft Factors Enabling Innovation” in the Apple Academic Press series called Ecosystems and Technology: Idea Generation and Content Model Processing. \nShe has a B.S. Degree from the University of Rochester and a M.S. from the College of Health & Public Affairs at the University of Central Florida. \nKendra Kennedy\, Software Engineer II \nHello everyone! My name is Kendra Kennedy\, and I am a Software Engineer who specializes in eXtended Reality (XR) Development and dabbles in Web Development\, Mobile Development\, and a bit of Machine Learning. I have a deep love for learning and trying out new skills\, so when I’m not behind the keyboard I can be often be found taking acting\, dancing\, or media art classes from the nearby art center or martial arts\, yoga\, or one-off exercise classes at my local gym. I’m happy to be a part of such an awesome team and look forward to learning and creating with all of you! \nKayle Brown\, \nComplete your event RSVP here: https://gdg.community.dev/events/details/google-gdg-central-florida-presents-virtual-show-and-tell-of-projects-by-the-community-2026-04-28/.
URL:https://innovateorlando.io/event/virtual-show-and-tell-of-projects-by-the-community-2/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
END:VCALENDAR