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X-WR-CALDESC:Events for Innovate Orlando
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BEGIN:VEVENT
DTSTART;TZID=-04:00:20260408T163000
DTEND;TZID=-04:00:20260408T180000
DTSTAMP:20260409T043017
CREATED:20260325T214333Z
LAST-MODIFIED:20260407T222818Z
UID:10000243-1775665800-1775671200@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 3
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846924](https://attend.ocls.org/event/15846924)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-3/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260408T123000
DTEND;TZID=-04:00:20260408T133000
DTSTAMP:20260409T043017
CREATED:20260325T214332Z
LAST-MODIFIED:20260407T222818Z
UID:10000242-1775651400-1775655000@innovateorlando.io
SUMMARY:✨Rethinking QA in Games - Intro & Course Presentation 📅 Apr 8
DESCRIPTION:In collaboration with D6 Learning. Join us for an live-streamed event on: \n📌 **WED\, APR/8th\, 12.30 PM – 1.30 PM EST** \nAn introduction to modern game QA\, along with a presentation of the Rethinking QA: Skills\, Growth\, and Professional Identity course.\nIntroduction to Game Quality Assurance\, Course Presentation and Q&A \nDiscover how Quality Assurance goes beyond bug detection and explore its role as a creative\, analytical\, and design-oriented discipline within game development. \n*Interested in understanding what QA really is and how it fits within game development? Thinking about becoming a game tester or improving your testing skills? Curious about how QA contributes to better design\, teamwork\, and player experience?* \nJoin Simona Maiorano in an insightful live presentation. During the event Simona will discuss: \n* What Quality Assurance really is.\n* How QA supports game design and player experience.\n* The mindset and skills behind effective testing.\n* The course structure and key topics covered. \nFollowing the presentation\, there will be a Q&A session where you can ask anything about the course\, working in QA\, and game development. \n🔥 Please RSVP: \nPlease be aware that this is a ticketed event\, and you’ll also need to RSVP through this link to secure your spot 👇🏼 \nhttps://bit.ly/4bJPYwZ \n..In the meantime \n🔥 Join us!\n=== \n📌 Also\, feel free to join the other unity devs to text\, chat\, hang-out\, ask questions and/or showcase what your working on via our Discord Server \n👉 https://discord.gg/9TcqZ6R \n🖖…Vulcan Salutations ! \n( ͡° ͜ʖ ͡°)👍🏻\nDJ Antony\nOUDG 👨‍👨‍👧‍👧 👉 https://discord.gg/9TcqZ6R \n👨‍🎓 COURSES ⏬ \n🥽 XR Dev with Unity 👉 https://discord.com/invite/KasVhTpnSB\n🥽 Interaction Design & Prototyping for XR 👉 https://discord.gg/QpVH5gBj33 \n💰 MONETISATION ⏬ \nMonetisation Solution – earn more revenue from your game 🔽 https://sdk.kindred.co/solutions/mobileGame \n💼 JOBS ⏬ \n💻-Programming 👉 https://discord.gg/DV4HVAB\n🎨-Art or Animation 👉 https://discord.gg/AaJw4Dj\n🖌️-Game Design 👉 https://discord.gg/RkHWwbG\n🎵-Music/Audio 👉 https://discord.gg/wGwdkdg \n🚩 USEFUL ⏬ \n💻-giveaways 👉 https://discord.gg/qsDKTb9\n📰-unity-news 👉 https://discord.gg/6A6RGuH\n📢-announcements 👉 https://discord.gg/FNEcPG96cg \n🛒 STORE ⏬ \n👕 UnityNaut Tee 👉 https://bit.ly/34Ja33O\n👚 UnityNaut Hoodie 👉 https://bit.ly/2I9J5L7
URL:https://innovateorlando.io/event/%e2%9c%a8rethinking-qa-in-games-intro-course-presentation-%f0%9f%93%85-apr-8/
LOCATION:Online event
ATTACH;FMTTYPE=image/jpeg:https://innovateorlando.io/wp-content/uploads/2026/03/1024x576-zdcNYV.jpg
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260407T163000
DTEND;TZID=-04:00:20260407T180000
DTSTAMP:20260409T043017
CREATED:20260325T214331Z
LAST-MODIFIED:20260406T222655Z
UID:10000241-1775579400-1775584800@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 2
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846923](https://attend.ocls.org/event/15846923)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-2/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260406T163000
DTEND;TZID=-04:00:20260406T180000
DTSTAMP:20260409T043017
CREATED:20260331T215833Z
LAST-MODIFIED:20260405T222845Z
UID:10000263-1775493000-1775498400@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 1
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846922](https://attend.ocls.org/event/15846922)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-1-2/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260406T163000
DTEND;TZID=-04:00:20260406T180000
DTSTAMP:20260409T043017
CREATED:20260325T214331Z
LAST-MODIFIED:20260330T215747Z
UID:10000240-1775493000-1775498400@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 1
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846922](https://attend.ocls.org/event/15846922)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-1/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260328T100000
DTEND;TZID=-04:00:20260328T110000
DTSTAMP:20260409T043017
CREATED:20260312T222711Z
LAST-MODIFIED:20260328T041230Z
UID:10000231-1774692000-1774695600@innovateorlando.io
SUMMARY:Dive into Virtual Worlds: Intro to AndroidXR & WebXR Tools
DESCRIPTION:Join us for an exciting virtual community event where we’ll be introducing AndroidXR and exploring the latest WebXR tools designed specifically for web developers eager to venture into the world of Extended Reality (XR). Whether you’re an experienced developer or a tech enthusiast curious about XR\, this event is your gateway to new opportunities and insights. Connect with like-minded individuals\, share ideas\, and immerse yourself in the potential of XR. Don’t miss this chance to expand your skills and network. Sign up now and take your first step into the future of web development! \nAgenda \n— \nHosted By \nJavier Carrion\, GDG Organizer \nHi everyone! My name is Javier\, but you can call me “Javi.” I live in Ocala\, known as “the Horse Capital of the World” and I’m actively involved in the Central Florida Development communities. As a Software Engineer (Web) at Design Interactive\, I work with cutting-edge human-system integration (HSI) technologies\, which means I get to play with devices like HoloLens and more. Fun Fact: I have a mixology certification from the city of Waterbury! 🍸 I’m excited to be a part of this amazing group and looking forward to connecting with all of you! 🚀 \nMichael Rosario\, GDG Team Lead Member \nAs an experienced software developer with over 19 years of experience\, I enjoy helping organizations with agile software development\, promoting cultures of innovation\, and creative business solutions. I enjoy helping organizations and software teams discover the craft of continuous improvement. I am always looking for opportunities to serve leaders and teams who want to create more value with integrity\, character\, and predictability. \nProfessional interests: AR/VR\, Web dev\, MAKERS movement\, Agile leadership\, Machine learning\, Cultures of Innovation\, Gaming & Game based learning\, Visual analytics \nChristi Kapp\, Founder & CEO \nChristi Kapp is a well-respected Management Consultant and Coach that has spoken at numerous professional conferences on topics ranging from business analysis\, to managing organizational change. \nChristi’s career has included management consulting\, executive leadership\, coaching and teaching in the hospitality\, training and technology industries. She has also managed performance\, as well as the professional development of staff engaged in development and delivery of complex information system solutions\, solution sales\, training\, and customer service. \nHer entrepreneurial background includes founding\, growing and selling TechKnowQuest\, Inc – one of the Orlando Area’s Fastest Growing Tech Companies in 1998 (1992 – 2000). While at TechKnowQuest\, she created custom courses for a number of clients and performed management consulting services. She has also performed coaching and consulting services through KnowledgeSpot\, Inc\, (2000 – 2007) and JustIntegration\, Inc. (founded in 2006). She was also co-founder of Art In Motion LLC Custom Motorcycles (founded in 2007)\, and is Owner/Innkeeper at Kapp and Kappy Bed & Breakfast (2016) \nShe is an accomplished author also. She has written several enterprise information technology books (Prentice-Hall)\, a UCF Master’s thesis on “Regional Readiness for Homeland Security Information Sharing”\, and in 2016\, wrote a book chapter titled “Soft Factors Enabling Innovation” in the Apple Academic Press series called Ecosystems and Technology: Idea Generation and Content Model Processing. \nShe has a B.S. Degree from the University of Rochester and a M.S. from the College of Health & Public Affairs at the University of Central Florida. \nKendra Kennedy\, Software Engineer II \nHello everyone! My name is Kendra Kennedy\, and I am a Software Engineer who specializes in eXtended Reality (XR) Development and dabbles in Web Development\, Mobile Development\, and a bit of Machine Learning. I have a deep love for learning and trying out new skills\, so when I’m not behind the keyboard I can be often be found taking acting\, dancing\, or media art classes from the nearby art center or martial arts\, yoga\, or one-off exercise classes at my local gym. I’m happy to be a part of such an awesome team and look forward to learning and creating with all of you! \nKayle Brown\, \nComplete your event RSVP here: https://gdg.community.dev/events/details/google-gdg-central-florida-presents-dive-into-virtual-worlds-intro-to-androidxr-amp-webxr-tools/.
URL:https://innovateorlando.io/event/dive-into-virtual-worlds-intro-to-androidxr-webxr-tools/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260327T190000
DTEND;TZID=-04:00:20260327T200000
DTSTAMP:20260409T043017
CREATED:20260318T230552Z
LAST-MODIFIED:20260327T041252Z
UID:10000237-1774638000-1774641600@innovateorlando.io
SUMMARY:March Virtual "Show and Tell" of Projects by the Community
DESCRIPTION:Ready to showcase your creativity and ingenuity? Want to see what fun\, cool\, and innovative projects community members are working on? Then get ready for our March Creative Exchange! \nThis is your chance to: \nShowcase Your Craft: Experimenting with AI or trying to kickstart a new app? This is your stage! Demo your latest creations\, share your process\, and spark inspiration in others. Projects do not have to be perfect or completely refined to help inspire others. \nThe Creative Exchange: Need a second pair of eyes on an app you’re building? Or maybe you’re looking for a collaborator? Tap into our collective to get the feedback or partnership you need to level up. \nFound a new “toy” or app that’s completely leveled up your creative flow? We want to see it in action! Come give us a quick demo of the tools or techniques that are making your work fun again. Your “aha!” moment might be exactly the inspiration someone else needs to break through a creative block. \nDemo and “Show and tell” sessions should be shared as brief and impactful “lighting” talks. All talks will be time boxed to 7 minutes. Got something to share? Sign up using the following Google Form. https://forms.gle/dWFCrh1G553D9Qhg8 \nAgenda \n— \nHosted By \nJavier Carrion\, GDG Organizer \nHi everyone! My name is Javier\, but you can call me “Javi.” I live in Ocala\, known as “the Horse Capital of the World” and I’m actively involved in the Central Florida Development communities. As a Software Engineer (Web) at Design Interactive\, I work with cutting-edge human-system integration (HSI) technologies\, which means I get to play with devices like HoloLens and more. Fun Fact: I have a mixology certification from the city of Waterbury! 🍸 I’m excited to be a part of this amazing group and looking forward to connecting with all of you! 🚀 \nMichael Rosario\, GDG Team Lead Member \nAs an experienced software developer with over 19 years of experience\, I enjoy helping organizations with agile software development\, promoting cultures of innovation\, and creative business solutions. I enjoy helping organizations and software teams discover the craft of continuous improvement. I am always looking for opportunities to serve leaders and teams who want to create more value with integrity\, character\, and predictability. \nProfessional interests: AR/VR\, Web dev\, MAKERS movement\, Agile leadership\, Machine learning\, Cultures of Innovation\, Gaming & Game based learning\, Visual analytics \nChristi Kapp\, Founder & CEO \nChristi Kapp is a well-respected Management Consultant and Coach that has spoken at numerous professional conferences on topics ranging from business analysis\, to managing organizational change. \nChristi’s career has included management consulting\, executive leadership\, coaching and teaching in the hospitality\, training and technology industries. She has also managed performance\, as well as the professional development of staff engaged in development and delivery of complex information system solutions\, solution sales\, training\, and customer service. \nHer entrepreneurial background includes founding\, growing and selling TechKnowQuest\, Inc – one of the Orlando Area’s Fastest Growing Tech Companies in 1998 (1992 – 2000). While at TechKnowQuest\, she created custom courses for a number of clients and performed management consulting services. She has also performed coaching and consulting services through KnowledgeSpot\, Inc\, (2000 – 2007) and JustIntegration\, Inc. (founded in 2006). She was also co-founder of Art In Motion LLC Custom Motorcycles (founded in 2007)\, and is Owner/Innkeeper at Kapp and Kappy Bed & Breakfast (2016) \nShe is an accomplished author also. She has written several enterprise information technology books (Prentice-Hall)\, a UCF Master’s thesis on “Regional Readiness for Homeland Security Information Sharing”\, and in 2016\, wrote a book chapter titled “Soft Factors Enabling Innovation” in the Apple Academic Press series called Ecosystems and Technology: Idea Generation and Content Model Processing. \nShe has a B.S. Degree from the University of Rochester and a M.S. from the College of Health & Public Affairs at the University of Central Florida. \nKendra Kennedy\, Software Engineer II \nHello everyone! My name is Kendra Kennedy\, and I am a Software Engineer who specializes in eXtended Reality (XR) Development and dabbles in Web Development\, Mobile Development\, and a bit of Machine Learning. I have a deep love for learning and trying out new skills\, so when I’m not behind the keyboard I can be often be found taking acting\, dancing\, or media art classes from the nearby art center or martial arts\, yoga\, or one-off exercise classes at my local gym. I’m happy to be a part of such an awesome team and look forward to learning and creating with all of you! \nKayle Brown\, \nComplete your event RSVP here: https://gdg.community.dev/events/details/google-gdg-central-florida-presents-march-virtual-show-and-tell-of-projects-by-the-community/.
URL:https://innovateorlando.io/event/march-virtual-show-and-tell-of-projects-by-the-community/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260323T090000
DTEND;TZID=-04:00:20260323T100000
DTSTAMP:20260409T043017
CREATED:20260306T204257Z
LAST-MODIFIED:20260322T214208Z
UID:10000226-1774256400-1774260000@innovateorlando.io
SUMMARY:✨A Practical Intro to Systemic Game Design - Course presentation 📅 Mar23
DESCRIPTION:In collaboration with D6 Learning. Join us for an live-streamed event on: \n📌 **MON\, MAR/23rd\, 11.30 – 12.30 EST** \nLearn and explore the principles of systemic game design in this practical introduction to systems-oriented game development. \nD6 Learning and game designer Mike Papagathangelou invite you to a live online event exploring the systems-oriented approach to modern game design.\nDiscover the fundamentals of systemic design\, start thinking about emergent gameplay\, and take your first steps toward improving your game design skills. \nLed by Mike Papagathangelou—designer of Xenopurge and Homeseek\, and co-founder of Traptics—this event offers practical insight into systemic game design and how it is applied in modern games.\nAre you curious about systemic games and systems-based design? Interested in building emergent gameplay? Want to understand how to balance player agency with designer intent? Exploring AI behaviours that interact with game systems? Looking into procedural narrative approaches?\nYour journey into systemic design thinking starts here. \nDuring the event\, Mike will discuss: \n• What systemic game design is and how it works\n• Practical tips for designing emergent gameplay\n• Key ideas behind systems-oriented design\n• How systemic thinking was applied in Xenopurge\nThe session will conclude with a dedicated Q&A where you can ask your game design questions. \n🔥 Please RSVP: \nPlease be aware that this is a ticketed event\, and you’ll also need to RSVP through this link to secure your spot 👇🏼 \nhttps://bit.ly/4lfHYIk \n..In the meantime \n🔥 Join us!\n=== \n📌 Also\, feel free to join the other unity devs to text\, chat\, hang-out\, ask questions and/or showcase what your working on via our Discord Server \n👉 https://discord.gg/9TcqZ6R \n🖖…Vulcan Salutations ! \n( ͡° ͜ʖ ͡°)👍🏻\nDJ Antony\nOUDG 👨‍👨‍👧‍👧 👉 https://discord.gg/9TcqZ6R \n👨‍🎓 COURSES ⏬ \n🥽 XR Dev with Unity 👉 https://discord.com/invite/KasVhTpnSB\n🥽 Interaction Design & Prototyping for XR 👉 https://discord.gg/QpVH5gBj33 \n💰 MONETISATION ⏬ \nMonetisation Solution – earn more revenue from your game 🔽 https://sdk.kindred.co/solutions/mobileGame \n💼 JOBS ⏬ \n💻-Programming 👉 https://discord.gg/DV4HVAB\n🎨-Art or Animation 👉 https://discord.gg/AaJw4Dj\n🖌️-Game Design 👉 https://discord.gg/RkHWwbG\n🎵-Music/Audio 👉 https://discord.gg/wGwdkdg \n🚩 USEFUL ⏬ \n💻-giveaways 👉 https://discord.gg/qsDKTb9\n📰-unity-news 👉 https://discord.gg/6A6RGuH\n📢-announcements 👉 https://discord.gg/FNEcPG96cg \n🛒 STORE ⏬ \n👕 UnityNaut Tee 👉 https://bit.ly/34Ja33O\n👚 UnityNaut Hoodie 👉 https://bit.ly/2I9J5L7
URL:https://innovateorlando.io/event/%e2%9c%a8a-practical-intro-to-systemic-game-design-course-presentation-%f0%9f%93%85-mar23/
LOCATION:Online event
ATTACH;FMTTYPE=image/jpeg:https://innovateorlando.io/wp-content/uploads/2026/03/1024x576-pkf3Ee.jpg
GEO:-8.521147;179.1962
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BEGIN:VEVENT
DTSTART;TZID=-05:00:20260226T120000
DTEND;TZID=-05:00:20260226T130000
DTSTAMP:20260409T043017
CREATED:20260219T201101Z
LAST-MODIFIED:20260225T201202Z
UID:10000198-1772107200-1772110800@innovateorlando.io
SUMMARY:Skillshare #3: Our Favorite Advocacy Assets and Sample Packages
DESCRIPTION:Join us for our 3rd Skillshare Thursday session with Corrie Green! \nOn this call\, we will be loading up our favorite assets from the asset store and showcasing their features to level up your game from character controllers to HDRP forests. \nWe will also be taking a look at some sample packages from old to new to dive into and learn from including assets from *Keijiro Takahashi*. With potential time at the end for a bonus peak at future content. \nHope to see you there!
URL:https://innovateorlando.io/event/skillshare-3-our-favorite-advocacy-assets-and-sample-packages/
LOCATION:Online event
ATTACH;FMTTYPE=image/jpeg:https://innovateorlando.io/wp-content/uploads/2026/02/1024x576-RvsOxQ.jpg
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-05:00:20260224T190000
DTEND;TZID=-05:00:20260224T200000
DTSTAMP:20260409T043017
CREATED:20260219T201126Z
LAST-MODIFIED:20260224T202846Z
UID:10000200-1771959600-1771963200@innovateorlando.io
SUMMARY:Virtual "Show and Tell" of Projects by the Community
DESCRIPTION:Ready to showcase your creativity and ingenuity? Want to see what fun\, cool\, and innovative projects community members are working on? Then get ready for our February Creative Exchange! \nThis is your chance to: \nShowcase Your Craft: Experimenting with AI or trying to kickstart a new app? This is your stage! Demo your latest creations\, share your process\, and spark inspiration in others. Projects do not have to be perfect or completely refined to help inspire others.\nThe Creative Exchange: Need a second pair of eyes on an app you’re building? Or maybe you’re looking for a collaborator? Tap into our collective to get the feedback or partnership you need to level up.\nFound a new “toy” or app that’s completely leveled up your creative flow? We want to see it in action! Come give us a quick demo of the tools or techniques that are making your work fun again. Your “aha!” moment might be exactly the inspiration someone else needs to break through a creative block.\nDemo and “Show and tell” sessions should be shared as brief and impactful “lighting” talks. All talks will be time boxed to 7 minutes. Got something to share? Sign up using the following Google Form.  https://forms.gle/i57rmz8Kg8LRtFnVA \nAgenda \n— \nHosted By \nJavier Carrion\, GDG Organizer \nHi everyone! My name is Javier\, but you can call me “Javi.” I live in Ocala\, known as “the Horse Capital of the World” and I’m actively involved in the Central Florida Development communities. As a Software Engineer (Web) at Design Interactive\, I work with cutting-edge human-system integration (HSI) technologies\, which means I get to play with devices like HoloLens and more. Fun Fact: I have a mixology certification from the city of Waterbury! I’m excited to be a part of this amazing group and looking forward to connecting with all of you! \nMichael Rosario\, GDG Team Lead Member \nAs an experienced software developer with over 19 years of experience\, I enjoy helping organizations with agile software development\, promoting cultures of innovation\, and creative business solutions. I enjoy helping organizations and software teams discover the craft of continuous improvement. I am always looking for opportunities to serve leaders and teams who want to create more value with integrity\, character\, and predictability. \nProfessional interests: AR/VR\, Web dev\, MAKERS movement\, Agile leadership\, Machine learning\, Cultures of Innovation\, Gaming & Game based learning\, Visual analytics \nChristi Kapp\, Founder & CEO \nChristi Kapp is a well-respected Management Consultant and Coach that has spoken at numerous professional conferences on topics ranging from business analysis\, to managing organizational change. \nChristi’s career has included management consulting\, executive leadership\, coaching and teaching in the hospitality\, training and technology industries. She has also managed performance\, as well as the professional development of staff engaged in development and delivery of complex information system solutions\, solution sales\, training\, and customer service. \nHer entrepreneurial background includes founding\, growing and selling TechKnowQuest\, Inc – one of the Orlando Area’s Fastest Growing Tech Companies in 1998 (1992 – 2000). While at TechKnowQuest\, she created custom courses for a number of clients and performed management consulting services. She has also performed coaching and consulting services through KnowledgeSpot\, Inc\, (2000 – 2007) and JustIntegration\, Inc. (founded in 2006). She was also co-founder of Art In Motion LLC Custom Motorcycles (founded in 2007)\, and is Owner/Innkeeper at Kapp and Kappy Bed & Breakfast (2016) \nShe is an accomplished author also. She has written several enterprise information technology books (Prentice-Hall)\, a UCF Master’s thesis on “Regional Readiness for Homeland Security Information Sharing”\, and in 2016\, wrote a book chapter titled “Soft Factors Enabling Innovation” in the Apple Academic Press series called Ecosystems and Technology: Idea Generation and Content Model Processing. \nShe has a B.S. Degree from the University of Rochester and a M.S. from the College of Health & Public Affairs at the University of Central Florida. \nKendra Kennedy\, Software Engineer II \nHello everyone! My name is Kendra Kennedy\, and I am a Software Engineer who specializes in eXtended Reality (XR) Development and dabbles in Web Development\, Mobile Development\, and a bit of Machine Learning. I have a deep love for learning and trying out new skills\, so when I’m not behind the keyboard I can be often be found taking acting\, dancing\, or media art classes from the nearby art center or martial arts\, yoga\, or one-off exercise classes at my local gym. I’m happy to be a part of such an awesome team and look forward to learning and creating with all of you! \nKayle Brown\, \nComplete your event RSVP here: https://gdg.community.dev/events/details/google-gdg-central-florida-presents-virtual-show-and-tell-of-projects-by-the-community/.
URL:https://innovateorlando.io/event/virtual-show-and-tell-of-projects-by-the-community/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
END:VCALENDAR