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X-WR-CALDESC:Events for Innovate Orlando
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BEGIN:VEVENT
DTSTART;TZID=-04:00:20260410T163000
DTEND;TZID=-04:00:20260410T180000
DTSTAMP:20260413T065636
CREATED:20260325T214334Z
LAST-MODIFIED:20260409T224238Z
UID:10000245-1775838600-1775844000@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 5
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846926](https://attend.ocls.org/event/15846926)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-5/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260409T163000
DTEND;TZID=-04:00:20260409T180000
DTSTAMP:20260413T065636
CREATED:20260325T214334Z
LAST-MODIFIED:20260408T224233Z
UID:10000244-1775752200-1775757600@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 4
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846925](https://attend.ocls.org/event/15846925)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-4/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260408T163000
DTEND;TZID=-04:00:20260408T180000
DTSTAMP:20260413T065636
CREATED:20260325T214333Z
LAST-MODIFIED:20260407T222818Z
UID:10000243-1775665800-1775671200@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 3
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846924](https://attend.ocls.org/event/15846924)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-3/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260407T163000
DTEND;TZID=-04:00:20260407T180000
DTSTAMP:20260413T065636
CREATED:20260325T214331Z
LAST-MODIFIED:20260406T222655Z
UID:10000241-1775579400-1775584800@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 2
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846923](https://attend.ocls.org/event/15846923)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-2/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260406T163000
DTEND;TZID=-04:00:20260406T180000
DTSTAMP:20260413T065636
CREATED:20260331T215833Z
LAST-MODIFIED:20260405T222845Z
UID:10000263-1775493000-1775498400@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 1
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846922](https://attend.ocls.org/event/15846922)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-1-2/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-04:00:20260406T163000
DTEND;TZID=-04:00:20260406T180000
DTSTAMP:20260413T065636
CREATED:20260325T214331Z
LAST-MODIFIED:20260330T215747Z
UID:10000240-1775493000-1775498400@innovateorlando.io
SUMMARY:Create a Third-Person Game 10 parts Class Series - Part 1
DESCRIPTION:This ten-part class series teaches the essential skills to develop a game in Unity.\n**Registration is required to attend: Register at** [https://attend.ocls.org/event/15846922](https://attend.ocls.org/event/15846922)\n**There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.**\nThis is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event\, you will receive an email from your event host containing a link to access the Zoom session. Alternatively\, you can view and join virtual events by visiting [attend.ocls.info/myevents.](http://attend.ocls.info/myevents.)\nYou will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom\, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants\, refrain from taking screenshots\, photographs\, or sharing information about the participants or the discussion outside of the event.\nAndroid and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.\nPlease note that the **Unity 6** is recommended but not required for this class. You can download It from the following link: [https://unity.com/](https://unity.com/)\n**Schedule:**\n**Unity Fundamentals (Class 1) – Monday\, April 6\, 4 – 5:30 pm** \n* Create a development environment and learn the Unity interface\, how to manipulate and edit game objects\, and the basic workflow of creating video games with Unity. \n**Programming Basics (Class 2) – Tuesday\, April 7\, 4 -5:30 pm** \n* Learn to code a custom behavior in Unity with C-Sharp. During this class\, we will declare\, initialize\, and execute custom variables and functions to make a game object move and change colors. \n**Programming Character Locomotion (Class 3) – Wednesday\, April 8\, 4 – 5:30 pm** \n* Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. \n**Programming Input Actions (Class 4) – Thursday\, April 9\, 4 – 5:30 pm** \n* Program Actions to collect values from input devices and trigger the Player game object’s behaviors with an Input Action Asset in Unity. \n**Programming a Third-Person Camera (Class 5) – Friday\, April 10. 4 – 5:30 pm** \n* Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. \n**Importing Assets (Class 6) – Monday\, April 13\, 4 – 5:30 pm** \n* Learn how to import assets into a Unity project from the Unity Assets store\, third-party asset stores\, and developer-made custom assets. \n**Controlling Animations (Class 7) – Tuesday\, April 14\, 4 – 5:30 pm** \n* Animate the Player game object and learn to use Unity’s Animation System. \n**UI Basics (Class 8) – Wednesday\, April 15\, 4 – 5:30 pm** \n* Learn how to use Unity’s UI creation tools and game objects to create a User Interface for your game. \n**Creating an Environment (Class 9) – Thursday\, April 16\, 4 – 5:30 pm** \n* Learn to use Unity’s Terrain and Lighting tools while creating a virtual environment for your game. \n**Triggering Events (Class 10) – Friday\, April 17\, 4 – 5:30 pm** \n* Learn how to set up colliders as triggers and create interactions among objects in your game.
URL:https://innovateorlando.io/event/create-a-third-person-game-10-parts-class-series-part-1/
LOCATION:Online event
GEO:-8.521147;179.1962
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-05:00:20260227T150000
DTEND;TZID=-05:00:20260227T170000
DTSTAMP:20260413T065636
CREATED:20260219T201103Z
LAST-MODIFIED:20260227T201149Z
UID:10000199-1772204400-1772211600@innovateorlando.io
SUMMARY:✨Unity 6 Optimization w/Mark Schoennagel - 📅 Feb 27\, 3-5 PM EST
DESCRIPTION:**Unity 6 is here**—and it’s awesome ! In collaboration with The Melrose Center join us at the next User Group event on: \n**📅 Feb 27/Fri\, 3 – 5 PM EST**\n🌎 (2nd Floor) 101 E Central Blvd\, Lake Eola\, Downtown Orlando\, FL 32801 \nas Senior Unity Advocate Mark Schoennagel breaks down what’s new in Unity 6. Expect a focused deep dive into the latest performance optimization tools and workflows\, with practical techniques to help you ship faster\, smoother experiences. \nTime permitting\, Mark will also cover key Unity topics and share insights into Unity’s future roadmap. And yes—he’s bringing Unity swag. Come for the insights\, stay for the goodies. See you there. \nUntil then\, jump into our Discord—connect with Unity devs\, ask questions\, hang out\, and showcase your work. 👉 https://discord.gg/9TcqZ6R
URL:https://innovateorlando.io/event/%e2%9c%a8unity-6-optimization-w-mark-schoennagel-%f0%9f%93%85-feb-27-3-5-pm-est/
LOCATION:Melrose Tech Center\, 2nd floor of the Orlando Library\, 101 East Central Boulevard\, Orlando\, FL\, United States
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=-05:00:20260222T130000
DTEND;TZID=-05:00:20260222T150000
DTSTAMP:20260413T065636
CREATED:20260219T201100Z
LAST-MODIFIED:20260222T201305Z
UID:10000197-1771765200-1771772400@innovateorlando.io
SUMMARY:🎮 📢 Orlando GAMING EXPO 2026 - Open Call  📅 Feb 22\, 1-5 PM EST
DESCRIPTION:In collaboration with The Melrose Center join us at the next User Group event on: \n**📅 Feb 22/Sun 1 – 5 PM EST**\n🌎 (2nd Floor) 101 E Central Blvd\, Lake Eola\, Downtown Orlando\, FL 32801 \n**📌Event Description** \nThe Orlando Unity Dev Group (OUDG) will be participating at the upcoming Orlando Gaming EXPO with an official OUDG Desk\, and we are inviting you-the members to showcase what you’ve been working on. \nThis is an open opportunity for members to contribute: \n* Playable Unity games\n* VR / AR experiences\n* Interactive demos\n* Technical experiments\n* Tools\, systems\, or prototypes\n* Work-in-progress projects \nWhether your project is polished or experimental\, this is your chance to present your work publicly and represent OUDG as part of the local development community. \nWe want the OUDG Desk to reflect the creativity\, technical depth\, and diversity of our members. \n**📌How to Participate:** \nTo be featured at the OUDG Desk\, please submit: \n* Project name\n* Short description (100–200 words)\n* Hardware requirements (PC\, VR headset\, controllers\, etc.)\n* Screenshots or short demo video (optional)\n* Your availability during the expo ( 1 PM – 5 PM )\n* Selected projects will be showcased at the OUDG Desk\, either as live demos (with you present) or as running builds throughout the event. \nDM DJ Antony here on Meetup Or via our Discord Server => DJAntony#9594 \n**📌Who Should Submit:** \n* Active OUDG members\n* Developers with Unity-based projects\n* Members interested in demonstrating their work to the public \nUntil then\, jump into our Discord—connect with Unity devs\, ask questions\, hang out\, and showcase your work. 👉 \nhttps://discord.gg/9TcqZ6R
URL:https://innovateorlando.io/event/%f0%9f%8e%ae-%f0%9f%93%a2-orlando-gaming-expo-2026-open-call-%f0%9f%93%85-feb-22-1-5-pm-est/
LOCATION:Melrose Tech Center\, 2nd floor of the Orlando Library\, 101 East Central Boulevard\, Orlando\, FL\, United States
ATTACH;FMTTYPE=image/jpeg:https://innovateorlando.io/wp-content/uploads/2026/02/1024x576-LtKNgu.jpg
GEO:28.542549;-81.376236
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Melrose Tech Center 2nd floor of the Orlando Library 101 East Central Boulevard Orlando FL United States;X-APPLE-RADIUS=500;X-TITLE=101 East Central Boulevard:geo:-81.376236,28.542549
END:VEVENT
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